Technology is redefining how we interact with art in ways that we never thought possible as a society before now. For example, the way we bet on sports has changed from in-person and mail-in betting to phone-in betting to online sportsbooks that stream the games live too.
On the opposite spectrum of that, we have blockchain technology integration into the art world with the advent of NFTs. Creators can now sell their works and assign value to their artworks via NFTs (Non-Fungible Tokens).
In this article, we will look at how technology has influenced the visual arts in the modern era.
Digital art has exploded over the past twenty years. Artists are continuously finding new and innovative ways to use video technology to create.
Eric Standley, a professor at the University of Virginia, makes stained-glass art out of paper and lasers.
A showcase called Assemblance uses lasers to create objects that the audience interacts with during the exhibition; this is an example of technology being the show's centrepiece.
The showcase encouraged the audience to collaborate to create stable and complex objects (from the laser projections).
The art world has always been an exclusive country club, hence why ordinary citizens never cared much for it.
As an artist, the art world is a callous industry to break into; that is to say, traditional galleries often prefer showcasing works from established artists. As a buyer, if you're not wealthy, purchasing fine art can be a challenge. Moreover, just seeing the works can be challenging as galleries charge a steep admission fee for showcases.
Platforms like Maecenas are changing the way we interact with fine art. They are a blockchain platform that allows you to purchase shares of a piece of art that you like instead of coming up with the total amount. Nowadays, anyone can now invest in art.
Technology has not only democratized how we consume visual art, but it has also made it possible for everyone to invest in art. Furthermore, technology has made it easy to create interactive art pieces to push the boundaries that previously limited real-time interaction by the public with their artworks.